KQs SB on KTTr: Bluff-Catching the Flush
- Hero
- K♣Q♣
- Position
- SB vs BB
- Pot
- Single-Raised Pot
- Flop
- T♥ T♠ K♠
While our two pair is strong, the river spade completes the flush, turning our hand into a pure bluff-catcher that should mostly fold to a raise.
Flop Analysis
Checking is the preferred play here to protect our range on a paired board that connects well with the defender. Betting is acceptable but should be sized smaller to keep their range wide.
Note: Sizing up to nearly full pot on a paired board is too polar; a smaller 33% pot sizing or a check is preferred to manage the pot OOP.
Turn Analysis
After being called on the flop, checking is correct. We have high equity but need to control the pot size against a range that contains many Tx and spade draws.
River Analysis
Checking is the standard play to induce bluffs or get to showdown, but a small block bet can occasionally extract thin value from worse Kings or pocket pairs.
River Analysis
Facing a raise on the river spade, our hand is demoted to a bluff-catcher. While we have a strong two pair, Villain's range is now heavily weighted toward flushes and slow-played trips.
**Ranges:** Villain's calling range on the flop and turn includes many spade draws like QsJs or 9s8s that just got there. When they raise the river, they are rarely doing so with a worse King, meaning we only beat pure bluffs.
**Math:** We need roughly 30% equity to call. While our hand is high in our absolute ranking, it sits poorly against a raising range that is dominated by flushes (44% of their raising range) and trips.
**Blockers:** We do not hold a spade, which is a double-edged sword; we don't block their flushes, but we also don't block their potential missed spade bluffs. However, most players under-bluff this line at these depths.
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> **Takeaway:** When the most obvious draw completes on the river and you face a raise, even strong two-pair hands must often be released.
Note: Calling the river raise is a losing play over time; Villain's range is too value-heavy with flushes and trips on this runout.
Key Concepts
- Build Pot
- Hero Strong Advantage
- OOP
- Semi-Wet Board
- LEAN TOWARD CHECK